Sunblight Radiation (15)

Caused by exposure to sunblight crystals or extended exposure to Solar Haze, Sunblight Radiation burns and dissolves the afflicted creature from within. The target cannot recover from the disease's drained or sickened condition except by magic. It is typically a 15th level affliction, but exposure to other forms or sources of Sunblight Radiation can change its value.

Creatures who are born in areas saturated with Solar Haze (or who have survived there for a long time) develop a natural immunity to Sunblight Radiation. The surest way for non-natives to avoid contracting Sunblight Radiation is by wearing a Sunblight Ward, a piece of protective jewelry forged only in the Solar Sanctum.

Saving Throw DC 32 Fortitude; Onset 1d4 days; Stage 1 drained 1 (1 day); Stage 2 drained 1 and sickened 1 (1 day); Stage 3 drained 2 and sickened 2 (1 week); Stage 4 drained 3 and sickened 3 (1 month); Stage 5 increase drained condition by 1 (1 year)