Learn a Spell
#Concentrate #Exploration #Recon
Requirements. You have a spellcasting class feature, and the spell you want to learn is on your magical tradition's spell list.
You can gain access to a new spell of your tradition from someone who knows that spell or from magical writing like a spellbook or scroll. If you can cast spells of multiple traditions, you can Learn a Spell of any of those traditions, but you must use the corresponding skill to do so. For example, if you were a Cleric with the Bard multiclass archetype, you couldn't use Religion to add an ether spell to your bardic spell repertoire.
To learn the spell, you must do the following:
- Spend 1 hour per level of the spell, during which you must remain in conversation with a person who knows the spell or have the magical writing in your possession.
- Have materials with the price indicated in the table below
- Attempt a skill check for the skill corresponding to your tradition (DC determined by the GM, often close to the DC on table below). #Uncommon or #Rare spells have higher DCs.
If you have a spellbook, Learning a Spell lets you add the spell to your spellbook; if you prepare spells from a list, it's added to your list; if you have a spell repertoire, you can select it when you add or swap spells.
Cost to Learn a Spell
| Spell Level | Price | Typical DC |
|---|---|---|
| 1st / Cantrip | 2 gp | 15 |
| 2nd | 6 gp | 18 |
| 3rd | 16 gp | 20 |
| 4th | 36 gp | 23 |
| 5th | 70 gp | 26 |
| 6th | 140 gp | 28 |
| 7th | 300 gp | 31 |
| 8th | 650 gp | 34 |
| 9th | 1500 gp | 36 |
| 10th | 7000 gp | 41 |
- Critical Success. You expend half the materials and learn the spell.
- Success. You expend the materials and learn the spell.
- Failure. You fail to learn the spell but can try again after you gain a level. The materials aren’t expended.
- Critical Failure. As failure, plus you expend half the materials.