Philander
You may spend your downtime engaged in a variety of hedonistic activities such as attending parties, binge drinking, flirting, or anything else that helps you cope with the perils you face on your adventures.
A philandering character spends money as though maintaining a Wealthy lifestyle. At the end of the period spent philandering, you roll a skill check related to the nature of your activities (usually Diplomacy or Deception).
Critical Success: As success, but you also earn one additional award of your choosing.
Success: Your downtime is a blur, but you remember having a good time. You earn one reward from the table below, of your GM's choosing.
Failure: Your downtime is a blur; you can't remember anything significant happening. You suffer one consequence from the table below, of the GM's choosing.
Critical Failure: As failure, but the GM chooses two consequences.
The results listed below are not exhaustive, but meant to be representative of some of the most common outcomes.
| Reward | Consequence |
|---|---|
| Gained a new Contact | Gained a new rival Contact |
| Gifted an item | Lose an item |
| Gifted currency | Lose currency |
| Improved Reputation with a Faction | Harm your Reputation with a Faction |
| Earned a favor from someone | Owe a favor to someone |
| ^philander-results |