Sell an Uncommon Magic Item
A character who comes into possession of an Uncommon or Rare magic item that he or she wants to sell can spend Downtime searching for a buyer. This downtime activity can be performed only in a city or another location where one can find wealthy individuals interested in buying magic items. Legendary magic items and priceless artifacts can't typically be sold during Downtime, as finding someone to buy such an item can be the substance of a side-quest.
Selling a magic item of any rarity is by no means an easy task. Con artists and thieves are always looking out for an easy score, and there's no guarantee that a character will receive a good offer even if a legitimate buyer is found. Buyers sometimes procure rare and very rare items through proxies to ensure that their identities remain unknown; characters will not always have the foreknowledge of the identity of their interested buyer before they must decide whether or not to accept their offered bid.
Resources
A character can attempt to find a buyer for one uncommon or rare magic item by spending at least 25 sp, which is used to spread word of the desired sale; you may spend more to increase the chances of attracting the attentions of a reputable guild, collector, or otherwise interested party. A character must pick one item at a time to sell.
Resolution
A character who wants to sell an item must make a Diplomacy check to determine what kind of offer comes in. The character can always opt not to sell, instead forfeiting the workweek of effort and trying again later.
| Check Total | You Find... |
|---|---|
| Critical Failure | A buyer offering a tenth of the base price; double the chances of a complication |
| Failure | A buyer offering a quarter of the base price, and a shady buyer offering half the base price |
| Success | A buyer offering half the base price, and a shady buyer offering the full base price |
| Critical Success | A buyer offering the full base price, and a shady buyer offering one and a half times the base price, no questions asked |
Complications
The main risk in selling a magic item lies in attracting thieves and anyone else who wants the item but doesn't want to pay for it. Other folk might try to undermine a deal in order to bolster their own business or seek to discredit the character as a legitimate seller. Some examples of possible complications are included in the table below:
| dice: d6 | Complication |
|---|---|
| 1 | Your enemy secretly arranges to buy the item to use it against you. |
| 2 | A thieves' guild, alerted to the sale, attempts to steal your item. |
| 3 | A foe circulates rumors that your item is a fake. |
| 4 | A sorcerer claims your item as a birthright and demands you hand it over. |
| 5 | Your item's previous owner, or surviving allies of the owner, vow to retake the item by force. |
| 6 | The buyer is murdered before the sale is finalized. |
| ^magic-item-sale-complications |